This may not be guarded by the dynamic light flags, only the light ticking may. fixed particle processing in the main thinker loop.resolved a VM abort upon morphing while the tome of power is active.Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers.GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.fixed A_Punch having a short attack range (take 2). allow "INDEXFON" as an alias for "INDEXFONT".fixed memory leak in DShape2DBufferInfo.be a bit more aggressive with the GC when not running the game loop.disallow changing the line spacing for option menus.avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues.push sprite shadows a little back for distance sorting.fixed palette initialization for single lump fonts (FON2 and BMF).This was still going through the palette which could result in off-by-one errors. fixed some imprecisions in font luminosity calculation.Compat patch for misplaced items in Hexen MAP08.Fixed: SBar_DrawTextureRotated was missing the angle parameter.LZDoom 3.Mainly a bugfix release addressing the following issues.LZDoom 3.60 beta 2 binaries, hosted by GitHub.LZDoom 3.61 beta 4 binaries, hosted by GitHub.LZDoom 3.83a binaries, hosted by GitHub.LZDoom 3.86a binaries, hosted by GitHub.LZDoom 3.87c binaries, hosted by GitHub.High resolution correct version of the software fuzz, for both software and hardware renderers.Correct ZDoom software light mode for the hardware renderer.Truecolor support for the classic 2-point renderer. Polygonal, 3-point perspective truecolor software renderer (“Softpoly”). The QZDoom codebase enhancements partially also found their way into LZDoom, courtesy of Magnus Norddahl (dpJudas) and Rachael Alexanderson (Eruanna).
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